![]() I'm not sure if the retail version will have it, but the Kickstarter edition has 2 sets of books to help keep that stuff fresh. Entering the location triggers another passage that describes what happens. Whenever a location is played, you reference a book that describes what you see from the distance, giving you just enough mystery to want to see what it is or maybe run the other way. This kind of “big idea” stuff is EVERYWHERE. I had the ability to rip open space time. I don't want to spoil anything but this is a game that tells weird fantasy stories. This is one of those games where the artist is also the designer and what you get is a complete *vision.* The artwork draws to mind Gamma World, Bakshi’s Wizards, 1st edition D&D and He-Man if Eternia went to hell in a hand basket. The setting is far future fantasy devastated by magical catastrophe that killed most people but changed those who lived. If you liked either of those, Dark Venture is very much your thing. Don’t think Pathfinder ACG, this comes across as something more akin that upper echelon of adventure games like Dungeon Degenerate or Shadows of Malice. It dubs itself as an “adventure card game,” but that’s only because the main components are cards. ![]() I played this thing last night and my mind is still reeling from just how strange, unique, cumbersome, charming, and awesome it was. ![]() ![]() Venture is exactly the kind of game that select members of this site go crazy for and a cult following develops. ![]()
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